Designing Haptics for Multichannel Device | Project Esther
In the latest rendition of CES , Razer showcased Project Esther : The world’s first HD Haptics Gaming Cushion. Interhaptics is a software company specializing
Interhaptics is a software that allows developers to design, test, and play haptic effects for game studios. With Interhaptics Audio to haptics feature, developers can extract wideband haptics from audio tracks into their next-gen games for Console controllers, XR controllers, Smartphones, and PC peripherals.
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Today’s haptic problem is making scalable haptics that can be deployed to all major platforms without investing in verticalized development. The haptics producing and integration process has never been this simplified and accessible to the gaming community until now! Design for haptics not for the platform.
There are few approaches to start with creating haptics:
The three methods can be applied simultaneously. They are different but complementary methods for creating a remarkable haptic experience.
Designing haptics can be a derivative of audio design, and when combining both the game is left with an ultra-immersive experience.
Audio to haptics is the process of extracting audio tracks and converting audio waveforms to haptic waveforms.
generated from audio
To start the implementation of haptics in your game, all you need to do is upload your sound effect or audio track to the haptic composer. Automatically, the composer will generate a haptic file that matches the audio file.
For example: creating a haptic effect to an FPS (first-person shooter) game, and you want to include haptic feedback to a machine gun. You’ll need to highlight the haptics for the actual shot while dimming down or completely excluding the background sound from the haptic generation.
Once the sample audio is uploaded, that is where the Haptic Composer comes in. – The haptic composer is a standalone graphical tool that allows developers and designers to convert, create, and modify haptic effects-. It will extract the transients and the haptics melody based on the audio file. The data extracted is customizable to fit your use-case.
*With the click of a button, the audio file can be directly uploaded to the composer and automatically converted to a haptic effect. This conversion process takes a few seconds.
With the automatic audio conversion to haptics done through the Interhaptics Engine, developers can immediately modify the haptic effect by editing the haptic keyframes, transients, frequency, and amplitude modulation. Developers will be able to create HD haptics that matches other audio-visual effects of video games, maximizing the game immersion and overall game experience.
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The best way to confirm the haptic effect and assists if the designed material are best fit for the application is through real-time testing.
Create and test HD haptic effects in real-time with the Haptic Composer. Feel the effects instantly on the DualSense™ controller, which provides vibrotactile feedback and adaptive triggers.
For immersive PC gaming, you can also test haptics instantly on the Razer Kraken V3 HyperSense.
The Interhaptics Player is an extension app for the designer -Haptic Composer- allowing developers to instantly test the haptic feedback, supporting iOS and Android smartphones. Upload haptic effects, test the effects, and compare them to produce the best haptic experience for the game.
When connected to a device, your game engine allows to drive haptics directly. You can modify the haptics asset with the composer and test it in real-time through the game engine.
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Haptic devices have different capabilities and unique development systems. Creating a haptic effect fitting a particular device is verticalized for that device, ramping up developing time and cost but not anymore! Interhaptics is a centralized system for major platforms containing haptic capabilities. With Interhaptics developers can create haptic feedback once and deploy it on every platform. One core for smartphones – iOS & Android, Console – PlayStation®5, XR – Meta Quest, OpenXR and PC.
“PlayStation Family Mark”, “PlayStation”, “PS5 logo”, “PS4 logo”, “DualSense” and “DUALSHOCK” are registered trademarks or trademarks of Sony Interactive Entertainment Inc.
In the latest rendition of CES , Razer showcased Project Esther : The world’s first HD Haptics Gaming Cushion. Interhaptics is a software company specializing
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