Haptic Composer 2.0 The wait is over
Our Haptics composer 2.0 and Interhaptics Engine are now ready to enter in Beta Testing phase and be launched on the market shortly in line with our product release roadmap.
Our Haptics composer 2.0 and Interhaptics Engine are now ready to enter in Beta Testing phase and be launched on the market shortly in line with our product release roadmap.
By Eric Vezzoli, CEO Interhaptics. Disclaimer I’m opinionated and loud about Haptics. I seek to challenge my views to improve my understanding of the market and technology. If you agree with me, let me know. If you don’t, tell me
Summary Supercharge VR App Development in Unity with Hand Tracking and Haptics Last August, MindPort and Interhaptics teamed up to help VR Unity developers create better VR content by adding advanced hand tracking and haptics capabilities such as haptic feedback design
At 11 am on December 1st, Eric Vezzoli, Interhaptics founder and CEO will moderate the panel: Haptics Standard Ascendant.
MPEG chooses Interhaptics encoding and architecture as the basis for the future standard of haptics due to its best perceptual performances.
The level of realism for hand interaction is extremely important in a haptic immersive experience. It blurs the line between virtual and reality to immerse the user even more. With the Interaction Builder you can build cool stuff like this
The level of realism for hand interaction is extremely important in a haptic immersive experience. It blurs the line between virtual and reality to immerse the user even more. The Interaction Builder is an Interhaptics’ low code plugin for 3D
Hrafn Thorisson has worked in the field of virtual reality (VR) experiences since 2013. The aim was, and is, to create a believable experience of being somewhere.
This article will cover the workflow that product managers should follow when considering haptics within their VR application.
On Thursday, May 27th, key players from the haptics, hand tracking, and VR training industries gathered to discuss the scaling of haptics in VR training applications. It addressed how a company can leverage haptic technology across all their virtual training