Engine Events
void SetTargetIntensity(int _hMaterialID, std::vector _target, double _intensity);
Sets the haptics intensity factor for a specific target within a haptic source.
int _hMaterialID
: The identifier of the haptic source.std::vector<CommandData> _target
: The target for the intensity change.double _intensity
: The new intensity factor for the target, always clamped to be above 0.Still stuck? Come to our Discord and we will help you out!