Engine Events
void ComputeAllEvents(double _curTime);
To be called in the application main loop to trigger the rendering of all haptic buffers at a specific time. The Interhaptics Engine will compare the current time with the last known value to build a buffer large enough to cover frame drops. This function can be called from the main thread or in a parallel loop. It must be called at least once before triggering the device update event.
Parameters
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