Chroma Sensa SDK (Unreal)
This document provides a guide to integrating Chroma RGB using the Chroma Unreal SDK. Chroma can be included through premade Chroma Animations or APIs. Here is the list of available methods:
Initialize SDK: Initialize the Chroma SDK to use the library.
Is Active: Check if the app/game has Chroma focus.
Is Connected: Check if Chroma hardware is connected.
Play Chroma Animation: Playback a Chroma Animation asset.
Set Event Name: Name a game event or game trigger in order to also add Haptics to the Chroma event.
Use Forward Chroma Events: Toggle automatic invocation of SetEventName when invoking PlayAnimation using the animation name.
The following APIs are demonstrated in the Chroma_SampleContentLevelsChromatic_Level.umap
sample level and Chroma_SampleContentUIChromaticWidget_BP.uasset
widget blueprint.
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