Blueprint & API Usage
By default when PlayAnimation is called, the animation name is automatically sent to SetEffectName(). In order to disable the default behaviour set the toggle to false. PlayAnimation() as shown above is called for each device category. It will be more efficent to use SetEventName() once for the Chroma Animation set. Manual mode gives the title explicit control over when SetEventName() is called.
int result = UChromaSDKPluginBPLibrary::SetEventName("Jump_2s");
if (result == 0)
{
// Chroma event named successfully!"
}
else
{
// Unable to set event name. Unexpected result!"
}
Still stuck? Come to our Discord and we will help you out!